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Judas - Gameplay screenshots

Pretty much I have had a full hand in every single scene featured in this publicly released video. From designing 75% of these sub-levels all the way to polishing and finalizing them and managing the outsourcing team. I had a full hand in updating all the environment shaders in the game to achieve the modular complexities it needs, as well as leading the texture team to create the desired textures for each biome (2 depicted in most of these screenshots)